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Moonray

I worked as a Lead Environment / Level Artist on the cool project Moonray.
Working closely with the Art Director, Level Designer, and Technical Artist, I created all the assets for the levels.
I participated in the development of the level starting with Blockout, then I was involved in creating Assets and Textures, setup Materials in UE5, placing Assets on the level, lighting, and finally optimizing the level for PC, consoles, and mobile.
I also checked the existing Assets, optimized them, and provided feedback.

Special thanks to:
@Veles Valentin
@Xurxo g Penalta
@Anton Muskeyev